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Throw Sim rebirth guide

Rebirth trades your current Strength and unlocked worlds for a permanent multiplier. It is the main way to reach the late worlds.

You keep

  • Wins
  • Pets and pet locks
  • Balls and trails
  • Game passes
  • Upgrade station upgrades and paid world tolls

You lose

  • Strength (back to zero)
  • Unlocked worlds: you go back to Candy Coast and re-open each portal

What rebirth gives you

Rebirth costs and multipliers
RebirthStrength neededStrength multiplier afterWins multiplier after
160Mx1.95x1.1
2360Mx3.38x1.2
31.2Bx5.49x1.3
43.4Bx8.57x1.4
58.6Bx13.0x1.5
621.1Bx19.3x1.6
749.9Bx28.2x1.7
8115Bx40.8x1.8
9261Bx58.3x1.9
10584Bx82.7x2
122.8Tx163x2.2
1528.5Tx435x2.5
201.2Qax875x3
2319.1Qax1.3Kx3.3
26381Qax2Kx3.6
297.5Qix3.1Kx3.9
32145Qix4.7Kx4.2
352.8Sxx7.1Kx4.5

Costs double each rebirth plus a growing step, and grow 2.6x per rebirth after 20 rebirths. Players whose saves are from before the worlds 11 to 15 update keep at least the multiplier the old curve gave them. Multipliers stack with pets, trails and passes.

When should I rebirth?

The first rebirth needs 60M Strength, which you usually reach around Neon Metro. Rebirth as soon as you can afford it and you have bought what you want with your Wins, because Wins are kept but Strength is not.

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